RIM and Gameplay 3D

I am not a pundit, and if you actually needed to hear me say that then this blog probably isn’t for you. I am just a geek that has an interest in modern computing of all sorts, and how it is all converging together and becoming a ubiquitous part of our lives. There are a lot of pundits however that are counting RIM out and saying the Blackberry platform is dead.

Well to paraphrase Monty Python “they’re not dead yet”.

RIM is funding something that I find quite appealing and that is an open source, cross platform gaming framework called Gameplay 3D. Released under the Apache 2.0 license, anyone can get the complete source code for this framework and write a game with it that will run on iOS, Mac OS X, Windows 7, Android, and Blackberry OS 10 and Playbook 2.

For me this is a no brainer. I have a Unity 3D license for iOS, but that’s about the only platform that license gets me, and it’s a constant struggle to keep those tools up to date with new versions of Xcode and iOS. I may have the same issue with GamePlay 3D, but I have ALL the source code for it here, and it costs nothing.

It’s also being very actively worked on and developed by some top notch game programmers working for RIM, and the features they have mapped out for the next few iterations are quite appealing. They are also very accessible and responsive to bug reports.

Susan can share her own thoughts about the framework, but it wasn’t hard to convince her to give it a look even though she was already well invested in using a different framework. We have both been looking for ways to work together to achieve more than either of us could alone, so we want to be careful about what skills and tools we choose to learn so we get the most out of them. Gameplay 3D looks like a good way to achieve a lot of portability with very little effort on our part.

Check this stuff out at http://gameplay3d.org

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