You may have noticed our suspicious silence, but it’s only because we’re busy. Now it’s time to take a break (or catch our breath) to make some announcements.
Late last year, we started talks with the people at 20Q™ about putting their eerie and popular game on iOS. That’s well underway now.
In January, we gained partner #3 when Keith Jaffray joined us. Keith has lots of good experience in 3D modelling that we absolutely had to use so there is now another product on the way. This one will be our first, and the subject of another post.
Naturally, part of having a company is putting it together and setting things up to sell products. We can now officially announce (drumroll, please) Brashworks Studios Inc.
Not one to rush madly off in all directions, I relish good marketing analysis. So last week, I found www.visionmobile.com and promptly devoured four of their reports while tweeting the highlights to Pete. Vision Mobile is a market analysis and strategy firm. They are currently offering some free reports: “Developer Economics 2012”, “Cross-Platform Developer Tools 2012”, “Mobile Megatrends”, and “Clash of Ecosystems”. This is one of those rare times when I whole heartedly recommend you read a report, and I mean all of them. They’re chock full of good stuff.
Now some of it is common sense to anyone that follows mobile phone developments, but if you work on only one platform you are probably not getting exposed to enough. Also, in “Developer Economics 2012”, they surveyed 1,500+ developers from around the world, asking questions about their intentions with the various platforms and tools. Which ones will they pick up? Which ones will they drop? If you didn’t realize it, the mobile companies are spending millions in their battle over developers. Winning the developers means getting more apps and attracting more customers. You might also be interested in knowing which platforms are the most profitable for developers. I suspect I’ll be quoting these for awhile.
A new (ad)venture – How exciting! Pete and I have been having discussions for a month since my old friend called me out of the blue. We last worked together about 10 years ago doing things with QNX. After that we went off in different directions. Recently, I have been programming iPhones, moving into 3D graphics. Pete has been doing mostly driver work but he’s also been an avid 3D enthusiast for over a decade. Both of us have worked on many platforms.
Fast forward to 2012 and we’re sharing some observations. So what have we been talking about… Pretty much everything, since anyone who knows either of us knows we can hold up our end of a conversation. Here in the blog, we plan to cover mobile platforms and casual gaming, cross-platform development, tools, languages, 3D graphics and putting it all together in our own projects. We hope you enjoy it!