You may have noticed our suspicious silence, but it’s only because we’re busy. Now it’s time to take a break (or catch our breath) to make some announcements.
Late last year, we started talks with the people at 20Q™ about putting their eerie and popular game on iOS. That’s well underway now.
In January, we gained partner #3 when Keith Jaffray joined us. Keith has lots of good experience in 3D modelling that we absolutely had to use so there is now another product on the way. This one will be our first, and the subject of another post.
Naturally, part of having a company is putting it together and setting things up to sell products. We can now officially announce (drumroll, please) Brashworks Studios Inc.
So we have a blog now, but what do we put on it?
Well for now you’ll have to bear with us for a bit of a braindump of what we’ve been talking about over the last month or so. We’ve been circling around our common skill sets and looking at what we might be able to make a living at, but it’s more than that.
It’s about doing what we really want to be doing. Something that we will be happy doing, and that will bring happiness to others. We’re not about being a huge game company and dominating the industry and growing like crazy and making zillions of dollars.That’s the whole adrenaline thing, and there are plenty of adrenaline based games and entertainment venues out there already if that’s what you’re looking for.
We wouldn’t be happy trying to make adrenaline based games because that’s not who we are or the kind of games we enjoy playing. As with many creative pursuits you can always tell when someone truly enjoys their work, and we think that if we produce things that we truly enjoy and love, that they will find a market that enjoys and loves them too.
There is also the whole near instant connectedness that we all share and that certainly affects nearly everything about how we think about entertainment, games, social activies, work activities. Nearly every aspect of our lives.
So visit us often as we explore the possibilities that abound in this exciting new connected world we all find ourselves in.
A new (ad)venture – How exciting! Pete and I have been having discussions for a month since my old friend called me out of the blue. We last worked together about 10 years ago doing things with QNX. After that we went off in different directions. Recently, I have been programming iPhones, moving into 3D graphics. Pete has been doing mostly driver work but he’s also been an avid 3D enthusiast for over a decade. Both of us have worked on many platforms.
Fast forward to 2012 and we’re sharing some observations. So what have we been talking about… Pretty much everything, since anyone who knows either of us knows we can hold up our end of a conversation. Here in the blog, we plan to cover mobile platforms and casual gaming, cross-platform development, tools, languages, 3D graphics and putting it all together in our own projects. We hope you enjoy it!
Brashworks is a new kind of entertainment brand that seeks to create social, connected shared entertainment experiences without all the adrenaline usually associated with games.
Adrenaline is good occasionally, but serotonin is a good thing too. Relaxing and thinking peaceful thoughts can be a lot more beneficial and healing. Connecting and sharing some fun with your friends doesn’t have to mean seeing which of you can shoot faster. It can also mean seeing if you can solve a problem together, or learn about something new.
Kids especially need new models of behavior. There are enough places for them to learn to be competitive. We want to create things that not only entertain, but show how we can achieve much more through cooperation than through competition.