This is QNX?

It’s been a while since I’ve worked with the QNX operating system. I was recently lured back to working with it for some industrial control stuff, but I thought I would take a look at the Playbook while I was familiarizing myself with the Momentics IDE. I had heard it was very similar to the Playbook IDE.

Well it’s very near identical in fact, and it’s come a very long way since I used to use VEdit and launch builds using the Watcom compiler before test in Photon.

I left just as the .com crash happened and just as they were converting from an x86 shop built on the Watcom compiler to a cross platform shop using the Dinkum compilers.

So yeah.. WOW!

Momentics is a pretty decent IDE, but what makes it particularly cool is how the IDE integrates with your embedded target whether that is a PXA-270 board that’s going to be used in a medical device, or the Blackberry Playbook. It’s all more or less the same thing.

It’s nice to be home, and I like what you’ve done with the place.

RIM and Gameplay 3D

I am not a pundit, and if you actually needed to hear me say that then this blog probably isn’t for you. I am just a geek that has an interest in modern computing of all sorts, and how it is all converging together and becoming a ubiquitous part of our lives. There are a lot of pundits however that are counting RIM out and saying the Blackberry platform is dead.

Well to paraphrase Monty Python “they’re not dead yet”.

RIM is funding something that I find quite appealing and that is an open source, cross platform gaming framework called Gameplay 3D. Released under the Apache 2.0 license, anyone can get the complete source code for this framework and write a game with it that will run on iOS, Mac OS X, Windows 7, Android, and Blackberry OS 10 and Playbook 2.

For me this is a no brainer. I have a Unity 3D license for iOS, but that’s about the only platform that license gets me, and it’s a constant struggle to keep those tools up to date with new versions of Xcode and iOS. I may have the same issue with GamePlay 3D, but I have ALL the source code for it here, and it costs nothing.

It’s also being very actively worked on and developed by some top notch game programmers working for RIM, and the features they have mapped out for the next few iterations are quite appealing. They are also very accessible and responsive to bug reports.

Susan can share her own thoughts about the framework, but it wasn’t hard to convince her to give it a look even though she was already well invested in using a different framework. We have both been looking for ways to work together to achieve more than either of us could alone, so we want to be careful about what skills and tools we choose to learn so we get the most out of them. Gameplay 3D looks like a good way to achieve a lot of portability with very little effort on our part.

Check this stuff out at http://gameplay3d.org